

This made it impossible to activate V-Shift-even if seemingly input correctly, causing both V-Shift and block to fail. However, in certain cases just before an attack hit it, the specific timing only allowed for the use of block. We initially had concerns that its introduction would significantly impact regular tactics when used in conjunction with blocking and retreating, which resulted in the decision to limit V-Shift to neutral commands. V-Shift is a powerful defensive mechanic that was first introduced in Street Fighter V. The larger the combo count limit a move has, the easier that move can be incorporated into a combo.Īltered V-Shift to also activate after forward/backward + MK + HP. The smaller the combo count gain is, the easier it is to enter an air combo, and vice-versa.Ī numerical value used to determine up to which point a move can land in an air combo. The smaller a move’s combo start value is, the easier it is for that move to begin an air combo, and vice-versa.Ī numerical value that increases when a move is incorporated into an air combo. The numerical value used to indicate when an air combo starts from a particular move. The specifics of the adjustments made to combo counts are detailed below. Street Fighter V Update 3.09 Patch Notes General adjustments You can read some of the patch notes below as posted on The Mako Reactor.
